GPUSampler

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.

A GPUSampler object instance is created using the GPUDevice.createSampler() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:

js
// ...
const sampler = device.createSampler({
  addressModeU: "repeat",
  addressModeV: "repeat",
  magFilter: "linear",
  minFilter: "linear",
  mipmapFilter: "linear",
});

The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.

Specifications

Specification
WebGPU
# gpusampler

Browser compatibility

Desktop Mobile
Chrome Edge Firefox Opera Safari Chrome Android Firefox for Android Opera Android Safari on IOS Samsung Internet WebView Android
GPUSampler
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
99Currently supported on ChromeOS, macOS, and Windows only.
preview 121 No 81 No 25.0 121
label
113Currently supported on ChromeOS, macOS, and Windows only.
113Currently supported on ChromeOS, macOS, and Windows only.
previewCurrently supported on Linux and Windows only.
99Currently supported on ChromeOS, macOS, and Windows only.
preview 121 No 81 No 25.0 121

See also

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Licensed under the Creative Commons Attribution-ShareAlike License v2.5 or later.
https://developer.mozilla.org/en-US/docs/Web/API/GPUSampler